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System Reference Document 5.2.1
Claw. Melee Attack Roll: +7 , reach 10 ft. Hit: 10 (1d12 
+ 4) Slashing damage plus 9 (2d8) Necrotic damage.
Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. 
Hit: 9 (2d6 + 2) Psychic damage, and the target has 
the Frightened condition until the start of the oni’s 
next turn.
Shape-Shift. The oni shape-shifts into a Small or Me-
dium Humanoid or a Large Giant, or it returns to its 
true form. Other than its size, its game statistics are the 
same in each form. Any equipment it is wearing or car-
rying isn’t transformed.
Spellcasting. The oni casts one of the following spells, 
requiring no Material components and using Charisma 
as the spellcasting ability (spell save DC 13):
1/Day Each: Charm Person (level 2 version), Darkness, 
Gaseous Form, Sleep
Bonus Actions
Invisibility. The oni casts Invisibility on itself, requiring 
no spell components and using the same spellcasting 
ability as Spellcasting.
Otyugh
Otyugh
Large Aberration, Neutral
AC 14  Initiative +0 (10)
HP 104 (11d10 + 44)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 16 +3 +3 Dex 11 +0 +0 Con 19 +4 +7
Int 6 −2 −2 WIS 13 +1 +1 Cha 6 −2 −2
Senses Darkvision 120 ft.; Passive Perception 11
Languages Otyugh; telepathy 120 ft. (doesn’t allow the 
receiving creature to respond telepathically)
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The otyugh makes one Bite attack and two 
Tentacle attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) 
Piercing damage, and the target has the Poisoned con-
dition. Whenever the Poisoned target finishes a Long 
Rest, it is subjected to the following effect. Constitution 
Saving Throw: DC 15. Failure: The target’s Hit Point 
maximum decreases by 5 (1d10) and doesn’t return to 
normal until the Poisoned condition ends on the target. 
Success: The Poisoned condition ends.
Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 
(2d8 + 3) Piercing damage. If the target is a Medium or 
smaller creature, it has the Grappled condition (escape 
DC 13) from one of two tentacles.
Tentacle Slam. Constitution Saving Throw: DC 14, each 
creature Grappled by the otyugh. Failure: 16 (3d8 + 3) 
Bludgeoning damage, and the target has the Stunned 
condition until the start of the otyugh’s next turn. Suc-
cess: Half damage only.
Owlbear
Owlbear
Large Monstrosity, Unaligned
AC 13  Initiative +1 (11)
HP 59 (7d10 + 21)
Speed 40 ft., Climb 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 20 +5 +5 Dex 12 +1 +1 Con 17 +3 +3
Int 3 −4 −4 WIS 12 +1 +1 Cha 7 −2 −2
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 3 (XP 700; PB +2)
Actions
Multiattack. The owlbear makes two Rend attacks.
Rend. Melee Attack Roll: +7 , reach 5 ft. Hit: 14 (2d8 
+ 5) Slashing damage.
Pegasus
Pegasus
Large Celestial, Chaotic Good
AC 12  Initiative +2 (12)
HP 59 (7d10 + 21)
Speed 60 ft., Fly 90 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 18 +4 +4 Dex 15 +2 +4 Con 16 +3 +5
Int 10 +0 +0 WIS 15 +2 +4 Cha 13 +1 +3
Skills Perception +6
Senses Passive Perception 16
Languages Understands Celestial, Common, Elvish, and 
Sylvan but can’t speak
CR 2 (XP 450; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 
+ 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
Phase Spider
Phase Spider
Large Monstrosity, Unaligned
AC 14  Initiative +3 (13)
HP 45 (7d10 + 7)
Speed 30 ft., Climb 30 ft.