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System Reference Document 5.2.1
Priests
Priest Acolyte
Medium or Small Humanoid (Cleric), Neutral
AC 13  Initiative +0 (10)
HP 11 (2d8 + 2)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 14 +2 +2 Dex 10 +0 +0 Con 12 +1 +1
Int 10 +0 +0 WIS 14 +2 +2 Cha 11 +0 +0
Skills Medicine +4, Religion +2
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 12
Languages Common
CR 1/4 (XP 50; PB +2)
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 
+ 2) Bludgeoning damage plus 2 (1d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. 
Hit: 7 (2d6) Radiant damage.
Spellcasting. The priest casts one of the following 
spells, using Wisdom as the spellcasting ability:
At Will: Light, Thaumaturgy
Bonus Actions
Divine Aid (1/Day). The priest casts Bless, Healing 
Word, or Sanctuary, using the same spellcasting ability 
as Spellcasting.
Priest
Medium or Small Humanoid (Cleric), Neutral
AC 13  Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 16 +3 +3 Dex 10 +0 +0 Con 12 +1 +1
Int 13 +1 +1 WIS 16 +3 +3 Cha 13 +1 +1
Skills Medicine +7 , Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Actions
Multiattack. The priest makes two attacks, using Mace 
or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 
3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. 
Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following 
spells, using Wisdom as the spellcasting ability (spell 
save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel 
Magic, Healing Word, or Lesser Restoration, using the 
same spellcasting ability as Spellcasting.
Pseudodragon
Pseudodragon
Tiny Dragon, Neutral Good
AC 14   Initiative +2 (12)
HP 10 (3d4 + 3)
Speed 15 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 6 −2 −2 Dex 15 +2 +2 Con 13 +1 +1
Int 10 +0 +0 WIS 12 +1 +1 Cha 10 +0 +0
Skills Perception +5, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft.; 
Passive Perception 15
Languages Understands Common and Draconic but can’t 
speak
CR 1/4 (XP 50; PB +2)
Traits
Magic Resistance. The pseudodragon has Advan-
tage on saving throws against spells and other magi-
cal effects.
Actions
Multiattack. The pseudodragon makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) 
Piercing damage.
Sting. Constitution Saving Throw: DC 12, one creature 
the pseudodragon can see within 5 feet. Failure: 5 (2d4) 
Poison damage, and the target has the Poisoned condi-
tion for 1 hour. Failure by 5 or More: While Poisoned, 
the target also has the Unconscious condition, which 
ends early if the target takes damage or a creature 
within 5 feet of it takes an action to wake it.
Purple Worm
Purple Worm
Gargantuan Monstrosity, Unaligned
AC 18  Initiative +3 (13)
HP 247 (15d20 + 90)
Speed 50 ft., Burrow 50 ft.