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System Reference Document 5.2.1
Traits
Greater Magic Resistance. The rakshasa automatically 
succeeds on saving throws against spells and other 
magical effects, and the attack rolls of spells automat-
ically miss it. Without the rakshasa’s permission, no 
spell can observe the rakshasa remotely or detect its 
thoughts, creature type, or alignment.
Fiendish Restoration. If the rakshasa dies outside the 
Nine Hells, its body turns to ichor, and it gains a new 
body instantly, reviving with all its Hit Points some-
where in the Nine Hells.
Actions
Multiattack. The rakshasa makes three Cursed 
Touch attacks.
Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 
12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic 
damage. If the target is a creature, it is cursed. While 
cursed, the target gains no benefit from finishing a 
Short or Long Rest.
Baleful Command (Recharge 5–6). Wisdom Saving 
Throw: DC 18, each enemy in a 30-foot Emanation orig-
inating from the rakshasa. Failure: 28 (8d6) Psychic dam-
age, and the target has the Frightened and Incapacitated 
conditions until the start of the rakshasa’s next turn.
Spellcasting. The rakshasa casts one of the following 
spells, requiring no Material components and using 
Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts, Disguise Self, 
Mage Hand, Minor Illusion
1/Day Each: Fly, Invisibility, Major Image, Plane Shift
Red Dragons
Red Dragon Wyrmling
Medium Dragon (Chromatic), Chaotic Evil
AC 17  Initiative +2 (12)
HP 75 (10d8 + 30)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 10 +0 +2 Con 17 +3 +3
Int 12 +1 +1 WIS 11 +0 +2 Cha 15 +2 +2
Skills Perception +4, Stealth +2
Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft.; 
Passive Perception 14
Languages Draconic
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10 
+ 4) Slashing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: 
DC 13, each creature in a 15-foot Cone. Failure: 24 
(7d6) Fire damage. Success: Half damage.
Young Red Dragon
Large Dragon (Chromatic), Chaotic Evil
AC 18  Initiative +4 (14)
HP 178 (17d10 + 85)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 23 +6 +6 Dex 10 +0 +4 Con 21 +5 +5
Int 14 +2 +2 WIS 11 +0 +4 Cha 19 +4 +4
Skills Perception +8, Stealth +4
Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft.; 
Passive Perception 18
Languages Common, Draconic
CR 10 (XP 5,900; PB +4)
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (2d6 
+ 6) Slashing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: 
DC 17 , each creature in a 30-foot Cone. Failure: 56 
(16d6) Fire damage. Success: Half damage.
Adult Red Dragon
Huge Dragon (Chromatic), Chaotic Evil
AC 19 Initiative +12 (22)
HP 256 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 27 +8 +8 Dex 10 +0 +6 Con 25 +7 +7
Int 16 +3 +3 WIS 13 +1 +7 Cha 23 +6 +6
Skills Perception +13, Stealth +6
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; 
Passive Perception 23
Languages Common, Draconic
CR 17 (XP 18,000, or 20,000 in lair; PB +6)
Traits
Legendary Resistance (3/Day, or 4/Day in Lair). If 
the dragon fails a saving throw, it can choose to suc-
ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It 
can replace one attack with a use of Spellcasting to cast 
Scorching Ray.
Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 
+ 8) Slashing damage plus 5 (2d4) Fire damage.