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System Reference Document 5.2.1
At Will: Detect Magic, Hold Monster, Ice Knife, 
Shapechange (Beast or Humanoid form only, no 
Temporary Hit Points gained from the spell, and no 
Concentration or Temporary Hit Points required to 
maintain the spell)
1/Day Each: Ice Storm (level 5 version), Zone of Truth
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after 
another creature’s turn, the dragon can expend a use to 
take one of the following actions. The dragon regains all 
expended uses at the start of each of its turns.
Chill. The dragon uses Spellcasting to cast Hold Mon-
ster. The dragon can’t take this action again until the 
start of its next turn.
Cold Gale. Dexterity Saving Throw: DC 19, each crea-
ture in a 60-foot-long, 10-foot-wide Line. Failure: 14 
(4d6) Cold damage, and the target is pushed up to 30 
feet straight away from the dragon. Success: Half dam-
age only. Failure or Success: The dragon can’t take this 
action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it 
makes one Rend attack.
Ancient Silver Dragon
Gargantuan Dragon (Metallic), Lawful Good
AC 22  Initiative +14 (24)
HP 468 (24d20 + 216)
Speed 40 ft., Fly 80 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 30 +10 +10 Dex 10 +0 +7 Con 29 +9 +9
Int 18 +4 +4 WIS 15 +2 +9 Cha 26 +8 +8
Skills History +11, Perception +16, Stealth +7
Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft.; 
Passive Perception 26
Languages Common, Draconic
CR 23 (XP 50,000, or 62,000 in lair; PB +7)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If 
the dragon fails a saving throw, it can choose to suc-
ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks. 
It can replace one attack with a use of (A) Paralyz-
ing Breath or (B) Spellcasting to cast Ice Knife (level 
2 version).
Rend. Melee Attack Roll: +17 , reach 15 ft. Hit: 19 (2d8 
+ 10) Slashing damage plus 9 (2d8) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving 
Throw: DC 24, each creature in a 90-foot Cone. Fail-
ure: 67 (15d8) Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC 24, 
each creature in a 90-foot Cone. First Failure: The target 
has the Incapacitated condition until the end of its next 
turn, when it repeats the save. Second Failure: The tar-
get has the Paralyzed condition, and it repeats the save 
at the end of each of its turns, ending the effect on itself 
on a success. After 1 minute, it succeeds automatically.
Spellcasting. The dragon casts one of the following 
spells, requiring no Material components and using 
Charisma as the spellcasting ability (spell save DC 23, 
+15 to hit with spell attacks):
At Will: Detect Magic, Hold Monster, Ice Knife (level 2 
version), Shapechange (Beast or Humanoid form only, 
no Temporary Hit Points gained from the spell, and 
no Concentration or Temporary Hit Points required to 
maintain the spell)
1/Day Each: Control Weather, Ice Storm (level 7 ver-
sion), Teleport, Zone of Truth
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after 
another creature’s turn, the dragon can expend a use to 
take one of the following actions. The dragon regains all 
expended uses at the start of each of its turns.
Chill. The dragon uses Spellcasting to cast Hold Mon-
ster. The dragon can’t take this action again until the 
start of its next turn.
Cold Gale. Dexterity Saving Throw: DC 23, each crea-
ture in a 60-foot-long, 10-foot-wide Line. Failure: 14 
(4d6) Cold damage, and the target is pushed up to 30 
feet straight away from the dragon. Success: Half dam-
age only. Failure or Success: The dragon can’t take this 
action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it 
makes one Rend attack.
Skeletons
Skeleton
Medium Undead, Lawful Evil
AC 14   Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 10 +0 +0 Dex 16 +3 +3 Con 15 +2 +2
Int 6 −2 −2 WIS 8 −1 −1 Cha 5 −3 −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Gear Shortbow, Shortsword
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Common plus one other language 
but can’t speak
CR 1/4 (XP 50; PB +2)