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System Reference Document 5.2.1
MOD SAVE MOD SAVE MOD SAVE
Str 4 −3 −3 Dex 16 +3 +3 Con 11 +0 +0
Int 2 −4 −4 WIS 8 −1 −1 Cha 6 −2 −2
Senses Darkvision 60 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 
+ 3) Piercing damage, and the stirge attaches to the 
target. While attached, the stirge can’t make Proboscis 
attacks, and the target takes 5 (2d4) Necrotic damage at 
the start of each of the stirge’s turns. 
 The stirge can detach itself by spending 5 feet of its 
movement. The target or a creature within 5 feet of it 
can detach the stirge as an action.
Stone Giant
Stone Giant
Huge Giant, Neutral
AC 17  Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 23 +6 +6 Dex 15 +2 +5 Con 20 +5 +8
Int 10 +0 +0 WIS 12 +1 +4 Cha 9 −1 −1
Skills Athletics +12, Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages Giant
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone 
Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 
(3d10 + 6) Bludgeoning damage.
Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 
15 (2d8 + 6) Bludgeoning damage. If the target is a 
Large or smaller creature, it has the Prone condition.
Reactions
Deflect Missile (Recharge 5–6). Trigger: The giant is hit 
by a ranged attack roll and takes Bludgeoning, Pierc-
ing, or Slashing damage from it. Response: The giant 
reduces the damage it takes from the attack by 11 (1d10 
+ 6), and if that damage is reduced to 0, the giant can 
redirect some of the attack’s force. Dexterity Saving 
Throw: DC 17 , one creature the giant can see within 60 
feet. Failure: 11 (1d10 + 6) Force damage.
Stone Golem
Stone Golem
Large Construct, Unaligned
AC 18  Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 22 +6 +6 Dex 9 −1 −1 Con 20 +5 +5
Int 3 −4 −4 WIS 11 +0 +0 Cha 1 −5 −5
Immunities Poison, Psychic; Charmed, Exhaustion, 
Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other 
languages but can’t speak
CR 10 (XP 5,900; PB +4)
Traits
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving 
throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam 
or Force Bolt in any combination.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 
+ 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 
22 (4d10) Force damage.
Bonus Actions
Slow (Recharge 5–6). The golem casts the Slow spell, 
requiring no spell components and using Constitution 
as the spellcasting ability (spell save DC 17).
Storm Giant
Storm Giant
Huge Giant, Chaotic Good
AC 16  Initiative +7 (17)
HP 230 (20d12 + 100)
Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 29 +9 +14 Dex 14 +2 +2 Con 20 +5 +10
Int 16 +3 +3 WIS 20 +5 +10 Cha 18 +4 +9
Skills Arcana +8, Athletics +14, History +8, Perception +10
Resistances Cold
Immunities Lightning, Thunder
Senses Darkvision 120 ft., Truesight 30 ft.; 
Passive Perception 20
Languages Common, Giant
CR 13 (XP 10,000; PB +5)