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System Reference Document 5.2.1
Traits
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two attacks, using Storm 
Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: +14, reach 10 ft. 
Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Light-
ning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 
Hit: 22 (2d12 + 9) Lightning damage, and the target has 
the Blinded and Deafened conditions until the start of 
the giant’s next turn.
Lightning Storm (Recharge 5–6). Dexterity Saving 
Throw: DC 18, each creature in a 10-foot-radius, 
40-foot-high Cylinder originating from a point the giant 
can see within 500 feet. Failure: 55 (10d10) Lightning 
damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, 
requiring no Material components and using Wisdom 
as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Light
1/Day: Control Weather
Succubus
Succubus
Medium Fiend, Neutral Evil
AC 15  Initiative +3 (13)
HP 71 (13d8 + 13)
Speed 30 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 8 −1 −1 Dex 17 +3 +3 Con 13 +1 +1
Int 15 +2 +2 WIS 12 +1 +1 Cha 20 +5 +5
Skills Deception +9, Insight +5, Perception +5, Persuasion 
+9, Stealth +7
Resistances Cold, Fire, Poison, Psychic
Senses Darkvision 60 ft.; Passive Perception 15
Languages Abyssal, Common, Infernal; telepathy 60 ft.
CR 4 (XP 1,100; PB +2)
Traits
Incubus Form. When the succubus finishes a Long 
Rest, it can shape-shift into an Incubus, using that stat 
block instead of this one.
Actions
Multiattack. The succubus makes one Fiendish Touch 
attack and uses Charm or Draining Kiss.
Fiendish Touch. Melee Attack Roll: +7 , reach 5 ft. Hit: 
16 (2d10 + 5) Psychic damage.
Charm. The succubus casts Dominate Person (level 8 
version), requiring no spell components and using Cha-
risma as the spellcasting ability (spell save DC 15).
Draining Kiss. Constitution Saving Throw: DC 15, one 
creature Charmed by the succubus within 5 feet. Fail-
ure: 13 (3d8) Psychic damage. Success: Half damage. 
Failure or Success: The target’s Hit Point maximum de-
creases by an amount equal to the damage taken.
Bonus Actions
Shape-Shift. The succubus shape-shifts into a Medium 
or Small Humanoid, or it returns to its true form. Its 
game statistics are the same in each form, except its Fly 
Speed is available only in its true form. Any equipment 
it is wearing or carrying isn’t transformed.
Tarrasque
Tarrasque
Gargantuan Monstrosity (Titan), Unaligned
AC 25  Initiative +18 (28)
HP 697 (34d20 + 340)
Speed 60 ft., Burrow 40 ft., Climb 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 30 +10 +10 Dex 11 +0 +9 Con 30 +10 +10
Int 3 −4 +5 WIS 11 +0 +9 Cha 11 +0 +9
Skills Perception +9
Resistances Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Charmed, Deafened, Frightened, 
Paralyzed, Poisoned
Senses Blindsight 120 ft.; Passive Perception 19
Languages None
CR 30 (XP 155,000; PB +9)
Traits
Legendary Resistance (6/Day). If the tarrasque fails a 
saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has Advantage on sav-
ing throws against spells and other magical effects.
Reflective Carapace. If the tarrasque is targeted by a 
Magic Missile spell or a spell that requires a ranged 
attack roll, roll 1d6. On a 1–5, the tarrasque is unaf-
fected. On a 6, the tarrasque is unaffected and reflects 
the spell, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to 
objects and structures.
Actions
Multiattack. The tarrasque makes one Bite attack 
and three other attacks, using Claw or Tail in any 
combination.
Bite. Melee Attack Roll: +19, reach 15 ft. Hit: 36 (4d12 
+ 10) Piercing damage, and the target has the Grappled 