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System Reference Document 5.2.1
decreases by an amount equal to the Necrotic damage 
taken, and the vampire regains Hit Points equal to that 
amount. A Humanoid reduced to 0 Hit Points by this 
damage and then buried rises the following sunset as a 
Vampire Spawn under the vampire’s control.
Bonus Actions
Charm (Recharge 5–6). The vampire casts Charm Per-
son, requiring no spell components and using Charisma 
as the spellcasting ability (spell save DC 17), and the 
duration is 24 hours. The Charmed target is a willing 
recipient of the vampire’s Bite, the damage of which 
doesn’t end the spell. When the spell ends, the target is 
unaware it was Charmed by the vampire.
Shape-Shift. If the vampire isn’t in sunlight or running 
water, it shape-shifts into a Tiny bat (Speed 5 ft., Fly 
Speed 30 ft.) or a Medium cloud of mist (Speed 5 ft., 
Fly Speed 20 ft. [hover]), or it returns to its vampire 
form. Anything it is wearing transforms with it. 
 While in bat form, the vampire can’t speak. Its game 
statistics, other than its size and Speed, are unchanged. 
 While in mist form, the vampire can’t take any ac-
tions, speak, or manipulate objects. It is weightless and 
can enter an enemy’s space and stop there. If air can 
pass through a space, the mist can do so, but it can’t 
pass through liquid. It has Resistance to all damage, ex-
cept the damage it takes from sunlight.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after 
another creature’s turn, the vampire can expend a use to 
take one of the following actions. The vampire regains all 
expended uses at the start of each of its turns.
Beguile. The vampire casts Command, requiring no 
spell components and using Charisma as the spellcast-
ing ability (spell save DC 17). The vampire can’t take 
this action again until the start of its next turn.
Deathless Strike. The vampire moves up to half its 
Speed, and it makes one Grave Strike attack.
Vrock
Vrock
Large Fiend (Demon), Chaotic Evil
AC 15  Initiative +2 (12)
HP 152 (16d10 + 64)
Speed 40 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 17 +3 +3 Dex 15 +2 +5 Con 18 +4 +4
Int 8 −1 −1 WIS 13 +1 +4 Cha 8 −1 +2
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.
CR 6 (XP 2,300; PB +3)
Traits
Demonic Restoration. If the vrock dies outside the 
Abyss, its body dissolves into ichor, and it gains a new 
body instantly, reviving with all its Hit Points some-
where in the Abyss.
Magic Resistance. The vrock has Advantage on saving 
throws against spells and other magical effects.
Actions
Multiattack. The vrock makes two Shred attacks.
Shred. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 
+ 3) Piercing damage plus 10 (3d6) Poison damage.
Spores (Recharge 6). Constitution Saving Throw: DC 
15, each creature in a 20-foot Emanation originating 
from the vrock. Failure: The target has the Poisoned 
condition and repeats the save at the end of each of its 
turns, ending the effect on itself on a success. While 
Poisoned, the target takes 5 (1d10) Poison damage at 
the start of each of its turns. Emptying a flask of Holy 
Water on the target ends the effect early.
Stunning Screech (1/Day). Constitution Saving Throw: 
DC 15, each creature in a 20-foot Emanation originating 
from the vrock (demons succeed automatically). Fail-
ure: 10 (3d6) Thunder damage, and the target has the 
Stunned condition until the end of the vrock’s next turn.
Warriors
Warrior Infantry
Medium or Small Humanoid, Neutral
AC 13  Initiative +0 (10)
HP 9 (2d8)
Speed 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 13 +1 +1 Dex 11 +0 +0 Con 11 +0 +0
Int 8 −1 −1 WIS 11 +0 +0 Cha 8 −1 −1
Gear Chain Shirt, Spear
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)