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System Reference Document 5.2.1
MOD SAVE MOD SAVE MOD SAVE
Str 14 +2 +2 Dex 10 +0 +2 Con 14 +2 +2
Int 5 −3 −3 WIS 10 +0 +2 Cha 11 +0 +0
Skills Perception +4, Stealth +2
Immunities Cold
Senses Blindsight 10 ft., Darkvision 60 ft.; 
Passive Perception 14
Languages Draconic
CR 2 (450 XP; PB +2)
Traits
Ice Walk. The dragon can move across and climb icy 
surfaces without needing to make an ability check. 
Additionally, Difficult Terrain composed of ice or snow 
doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) 
Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving 
Throw: DC 12, each creature in a 15-foot Cone. Failure: 
22 (5d8) Cold damage. Success: Half damage.
Young White Dragon
Large Dragon (Chromatic), Chaotic Evil
AC 17  Initiative +3 (13)
HP 123 (13d10 + 52)
Speed 40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 18 +4 +4 Dex 10 +0 +3 Con 18 +4 +4
Int 6 −2 2 WIS 11 +0 +3 Cha 12 +1 +1
Skills Perception +6, Stealth +3
Immunities Cold
Senses Blindsight 30 ft., Darkvision 120 ft.; 
Passive Perception 16
Languages Common, Draconic
CR 6 (2,300 XP; PB +3)
Traits
Ice Walk. The dragon can move across and climb icy 
surfaces without needing to make an ability check. 
Additionally, Difficult Terrain composed of ice or snow 
doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7 , reach 10 ft. Hit: 9 (2d4 
+ 4) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving 
Throw: DC 15, each creature in a 30-foot Cone. Failure: 
40 (9d8) Cold damage. Success: Half damage.
Adult White Dragon
Huge Dragon (Chromatic), Chaotic Evil
AC 18  Initiative +10 (20)
HP 200 (16d12 + 96)
Speed 40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 22 +6 +6 Dex 10 +0 +5 Con 22 +6 +6
Int 8 −1 −1 WIS 12 +1 +6 Cha 12 +1 +1
Skills Perception +11, Stealth +5
Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft.; 
Passive Perception 21
Languages Common, Draconic
CR 13 (XP 10,000, or 11,500 in lair; PB +5)
Traits
Ice Walk. The dragon can move across and climb icy 
surfaces without needing to make an ability check. 
Additionally, Difficult Terrain composed of ice or snow 
doesn’t cost it extra movement.
Legendary Resistance (3/Day, or 4/Day in Lair). If 
the dragon fails a saving throw, it can choose to suc-
ceed instead.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 
+ 6) Slashing damage plus 4 (1d8) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving 
Throw: DC 19, each creature in a 60-foot Cone. Failure: 
54 (12d8) Cold damage. Success: Half damage.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after 
another creature’s turn, the dragon can expend a use to 
take one of the following actions. The dragon regains all 
expended uses at the start of each of its turns.
Freezing Burst. Constitution Saving Throw: DC 14, 
each creature in a 30-foot-radius Sphere centered on 
a point the dragon can see within 120 feet. Failure: 7 
(2d6) Cold damage, and the target’s Speed is 0 until 
the end of the target’s next turn. Failure or Success: The 
dragon can’t take this action again until the start of its 
next turn.
Frightful Presence. The dragon casts Fear, requiring no 
Material components and using Charisma as the spell-
casting ability (spell save DC 14). The dragon can’t take 
this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it 
makes one Rend attack.