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System Reference Document 5.2.1
Traits
Incorporeal Movement. The wraith can move through 
other creatures and objects as if they were Difficult 
Terrain. It takes 5 (1d10) Force damage if it ends its turn 
inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has 
Disadvantage on ability checks and attack rolls.
Actions
Life Drain. Melee Attack Roll: +6, reach 5 ft. Hit: 21 
(4d8 + 3) Necrotic damage. If the target is a creature, its 
Hit Point maximum decreases by an amount equal to 
the damage taken.
Create Specter. The wraith targets a Humanoid corpse 
within 10 feet of itself that has been dead for no longer 
than 1 minute. The target’s spirit rises as a Specter in 
the space of its corpse or in the nearest unoccupied 
space. The specter is under the wraith’s control. The 
wraith can have no more than seven specters under its 
control at a time.
Wyvern
Wyvern
Large Dragon, Unaligned
AC 14  Initiative +0 (10)
HP 127 (15d10 + 45)
Speed 30 ft., Fly 80 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 10 +0 +0 Con 16 +3 +3
Int 5 −3 −3 WIS 12 +1 +1 Cha 6 −2 −2
Skills Perception +4
Senses Darkvision 120 ft.; Passive Perception 14
Languages None
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The wyvern makes one Bite attack and 
one Sting attack.
Bite. Melee Attack Roll: +7 , reach 5 ft. Hit: 13 (2d8 + 4) 
Piercing damage.
Sting. Melee Attack Roll: +7 , reach 10 ft. Hit: 11 (2d6 
+ 4) Piercing damage plus 24 (7d6) Poison damage, and 
the target has the Poisoned condition until the start of 
the wyvern’s next turn.
Xorn
Xorn
Medium Elemental, Neutral
AC 19  Initiative +0 (10)
HP 84 (8d8 + 48)
Speed 20 ft., Burrow 20 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 17 +3 +3 Dex 10 +0 +0 Con 22 +6 +6
Int 11 +0 +0 WIS 10 +0 +0 Cha 11 +0 +0
Skills Perception +6, Stealth +6
Immunities Poison; Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft.; 
Passive Perception 16
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)
Traits
Earth Glide. The xorn can burrow through nonmagical, 
unworked earth and stone. While doing so, the xorn 
doesn’t disturb the material it moves through.
Treasure Sense. The xorn can pinpoint the location of 
precious metals and stones within 60 feet of itself.
Actions
Multiattack. The xorn makes one Bite attack and three 
Claw attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 17 (4d6 + 3) 
Piercing damage.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d10 + 
3) Slashing damage.
Bonus Actions
Charge. The xorn moves up to its Speed or Burrow 
Speed straight toward an enemy it can sense.
Zombies
Zombie
Medium Undead, Neutral Evil
AC 8    Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 13 +1 +1 Dex 6 −2 −2 Con 16 +3 +3
Int 3 −4 −4 WIS 6 −2 +0 Cha 5 −3 −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language 
but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 
Hit Points, it makes a Constitution saving throw (DC 5 
plus the damage taken) unless the damage is Radiant or 
from a Critical Hit. On a successful save, the zombie 
drops to 1 Hit Point instead.