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System Reference Document 5.2.1
MOD SAVE MOD SAVE MOD SAVE
Str 18 +4 +4 Dex 10 +0 +0 Con 15 +2 +2
Int 2 −4 −4 WIS 11 +0 +0 Cha 7 −2 −2
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 
+ 4) Bludgeoning damage.
Eagle
Small Beast, Unaligned
AC 12   Initiative +2 (12)
HP 4 (1d6 + 1)
Speed 10 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 6 −2 −2 Dex 15 +2 +2 Con 12 +1 +1
Int 2 −4 −4 WIS 14 +2 +2 Cha 7 −2 −2
Skills Perception +6
Senses Passive Perception 16
Languages None
CR 0 (XP 10; PB +2)
Actions
Talons. Melee Attack Roll: +4, reach 5 feet. Hit: 4 (1d4 
+ 2) Slashing damage.
Elephant
Huge Beast, Unaligned
AC 12   Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 22 +6 +6 Dex 9 −1 −1 Con 17 +3 +3
Int 3 −4 −4 WIS 11 +0 +0 Cha 6 −2 −2
Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 
+ 6) Piercing damage. If the target is a Huge or smaller 
creature and the elephant moved 20+ feet straight to-
ward it immediately before the hit, the target has the 
Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature 
within 5 feet that has the Prone condition. Failure: 17 
(2d10 + 6) Bludgeoning damage. Success: Half damage.
Elk
Large Beast, Unaligned
AC 10   Initiative +0 (10)
HP 11 (2d10)
Speed 50 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 16 +3 +3 Dex 10 +0 +0 Con 11 +0 +0
Int 2 −4 −4 WIS 10 +0 +0 Cha 6 −2 −2
Skills Perception +2
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 
+ 3) Bludgeoning damage. If the target is a Large or 
smaller creature and the elk moved 20+ feet straight 
toward it immediately before the hit, the target takes an 
extra 3 (1d6) Bludgeoning damage and has the Prone 
condition.
Flying Snake
Tiny Monstrosity, Unaligned
AC 14   Initiative +2 (12)
HP 5 (2d4)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 4 −3 −3 Dex 15 +2 +2 Con 11 +0 +0
Int 2 −4 −4 WIS 12 +1 +1 Cha 5 −3 −3
Senses Blindsight 10 ft.; Passive Perception 11
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Flyby. The snake doesn’t provoke an Opportunity At-
tack when it flies out of an enemy’s reach.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing 
damage plus 5 (2d4) Poison damage.
Frog
Tiny Beast, Unaligned
AC 11   Initiative +1 (11)
HP 1 (1d4 − 1)
Speed 20 ft., Swim 20 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 1 −5 −5 Dex 13 +1 +1 Con 8 −1 −1
Int 1 −5 −5 WIS 8 −1 −1 Cha 3 −4 −4
Skills Perception +1, Stealth +3
Senses Darkvision 30 ft.; Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)