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System Reference Document 5.2.1
Traits
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s Long Jump is up to 10 feet 
and its High Jump is up to 5 feet with or without a run-
ning start.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Piercing 
damage.
Giant Ape
Huge Beast, Unaligned
AC 12  Initiative +5 (15)
HP 168 (16d12 + 64)
Speed 40 ft., Climb 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 23 +6 +6 Dex 14 +2 +2 Con 18 +4 +4
Int 5 −3 −3 WIS 12 +1 +1 Cha 7 −2 −2
Skills Athletics +9, Perception +4, Survival +4
Senses Passive Perception 14
Languages None
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The ape makes two Fist attacks.
Fist. Melee Attack Roll: +9, reach 10 ft. Hit: 22 (3d10 
+ 6) Bludgeoning damage.
Boulder Toss (Recharge 6). The ape hurls a boulder 
at a point it can see within 90 feet. Dexterity Saving 
Throw: DC 17 , each creature in a 5-foot-radius Sphere 
centered on that point. Failure: 24 (7d6) Bludgeoning 
damage. If the target is a Large or smaller creature, it 
has the Prone condition. Success: Half damage only.
Bonus Actions
Leap. The ape jumps up to 30 feet by spending 10 feet 
of movement.
Giant Badger
Medium Beast, Unaligned
AC 13   Initiative +0 (10)
HP 15 (2d8 + 6)
Speed 30 ft., Burrow 10 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 13 +1 +1 Dex 10 +0 +0 Con 17 +3 +3
Int 2 −4 −4 WIS 12 +1 +1 Cha 5 −3 −3
Skills Perception +3
Resistances Poison
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) 
Piercing damage.
Giant Bat
Large Beast, Unaligned
AC 13   Initiative +3 (13)
HP 22 (4d10)
Speed 10 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 15 +2 +2 Dex 16 +3 +3 Con 11 +0 +0
Int 2 −4 −4 WIS 12 +1 +1 Cha 6 −2 −2
Senses Blindsight 120 ft.; Passive Perception 11
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) 
Piercing damage.
Giant Boar
Large Beast, Unaligned
AC 13   Initiative +0 (10)
HP 42 (5d10 + 15)
Speed 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 17 +3 +5 Dex 10 +0 +0 Con 16 +3 +3
Int 2 −4 −4 WIS 7 −2 −2 Cha 5 −3 −3
Senses Passive Perception 8
Languages None
CR 2 (XP 450; PB +2)
Traits
Bloodied Fury. The boar has Advantage on melee at-
tack rolls while it is Bloodied.
Actions
Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 
+ 3) Piercing damage. If the target is a Large or smaller 
creature and the boar moved 20+ feet straight toward it 
immediately before the hit, the target takes an extra 7 
(2d6) Piercing damage and has the Prone condition.
Giant Centipede
Small Beast, Unaligned
AC 14   Initiative +2 (12)
HP 9 (2d6 + 2)
Speed 30 ft., Climb 30 ft.