350
System Reference Document 5.2.1
MOD SAVE MOD SAVE MOD SAVE
Str 5 −3 −3 Dex 14 +2 +2 Con 12 +1 +1
Int 1 −5 −5 WIS 7 −2 −2 Cha 3 −4 −4
Senses Blindsight 30 ft.; Passive Perception 8
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) 
Piercing damage, and the target has the Poisoned con-
dition until the start of the centipede’s next turn.
Giant Constrictor Snake
Huge Beast, Unaligned
AC 12   Initiative +2 (12)
HP 60 (8d12 + 8)
Speed 30 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +4 Dex 14 +2 +2 Con 12 +1 +1
Int 1 −5 −5 WIS 10 +0 +0 Cha 3 −4 −4
Skills Perception +2
Senses Blindsight 10 ft.; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Actions
Multiattack. The snake makes one Bite attack and uses 
Constrict.
Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 
4) Piercing damage.
Constrict. Strength Saving Throw: DC 14, one Large or 
smaller creature the snake can see within 10 feet. Fail-
ure: 13 (2d8 + 4) Bludgeoning damage, and the target 
has the Grappled condition (escape DC 14).
Giant Crab
Medium Beast, Unaligned
AC 15   Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 13 +1 +1 Dex 13 +1 +1 Con 11 +0 +0
Int 1 −5 −5 WIS 9 −1 −1 Cha 3 −4 −4
Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) 
Bludgeoning damage. If the target is a Medium or 
smaller creature, it has the Grappled condition (escape 
DC 11) from one of two claws.
Giant Crocodile
Huge Beast, Unaligned
AC 14   Initiative −1 (9)
HP 85 (9d12 + 27)
Speed 30 ft., Swim 50 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 21 +5 +5 Dex 9 −1 −1 Con 17 +3 +3
Int 2 −4 −4 WIS 10 +0 +0 Cha 7 −2 −2
Skills Stealth +5
Senses Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Traits
Hold Breath. The crocodile can hold its breath 
for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and 
one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 
+ 5) Piercing damage. If the target is a Large or smaller 
creature, it has the Grappled condition (escape DC 15). 
While Grappled, the target has the Restrained condition 
and can’t be targeted by the crocodile’s Tail.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 
+ 5) Bludgeoning damage. If the target is a Large or 
smaller creature, it has the Prone condition.
Giant Eagle
Large Celestial, Neutral Good
AC 13  Initiative +3 (13)
HP 26 (4d10 + 4)
Speed 10 ft., Fly 80 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 16 +3 +3 Dex 17 +3 +3 Con 13 +1 +1
Int 8 −1 −1 WIS 14 +2 +2 Cha 10 +0 +0
Skills Perception +6
Resistances Necrotic, Radiant
Senses Passive Perception 16
Languages Celestial; understands Common and Primordial 
(Auran) but can’t speak them
CR 1 (XP 200; PB +2)
Actions
Multiattack. The eagle makes two Rend attacks.