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System Reference Document 5.2.1
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) 
Slashing damage plus 3 (1d6) Radiant damage.
Giant Elk
Huge Celestial, Neutral Good
AC 14  Initiative +6 (16)
HP 42 (5d12 + 10)
Speed 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 19 +4 +6 Dex 18 +4 +6 Con 14 +2 +2
Int 7 −2 −2 WIS 14 +2 +2 Cha 10 +0 +0
Skills Perception +4
Resistances Necrotic, Radiant
Senses Darkvision 90 ft.; Passive Perception 14
Languages Celestial; understands Common, Elvish, and 
Sylvan but can’t speak them
CR 2 (XP 450; PB +2)
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 
+ 4) Bludgeoning damage plus 5 (2d4) Radiant damage. 
If the target is a Huge or smaller creature and the elk 
moved 20+ feet straight toward it immediately before 
the hit, the target takes an extra 5 (2d4) Bludgeoning 
damage and has the Prone condition.
Giant Fire Beetle
Small Beast, Unaligned
AC 13  Initiative +0 (10)
HP 4 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 8 −1 −1 Dex 10 +0 +0 Con 12 +1 +1
Int 1 −5 −5 WIS 7 −2 −2 Cha 3 −4 −4
Resistances Fire
Senses Blindsight 30 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits
Illumination. The beetle sheds Bright Light in a 10-foot 
radius and Dim Light for an additional 10 feet.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Fire damage.
Giant Frog
Medium Beast, Unaligned
AC 11   Initiative +1 (11)
HP 18 (4d8)
Speed 30 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 12 +1 +1 Dex 13 +1 +1 Con 11 +0 +0
Int 2 −4 −4 WIS 10 +0 +0 Cha 3 −4 −4
Skills Perception +2, Stealth +4
Senses Darkvision 30 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s Long Jump is up to 20 feet 
and its High Jump is up to 10 feet with or without a 
running start.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) 
Piercing damage. If the target is a Medium or smaller 
creature, it has the Grappled condition (escape DC 11).
Swallow. The frog swallows a Small or smaller target it 
is grappling. While swallowed, the target isn’t Grappled 
but has the Blinded and Restrained conditions, and it 
has Total Cover against attacks and other effects outside 
the frog. While swallowing the target, the frog can’t use 
Bite, and if the frog dies, the swallowed target is no lon-
ger Restrained and can escape from the corpse using 5 
feet of movement, exiting with the Prone condition. 
 At the end of the frog’s next turn, the swallowed target 
takes 5 (2d4) Acid damage. If that damage doesn’t kill it, 
the frog disgorges it, causing it to exit Prone.
Giant Goat
Large Beast, Unaligned
AC 11   Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 40 ft., Climb 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 17 +3 +5 Dex 13 +1 +1 Con 12 +1 +1
Int 3 −4 −4 WIS 12 +1 +1 Cha 6 −2 −2
Skills Perception +3
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) 
Bludgeoning damage. If the target is a Large or smaller 
creature and the goat moved 20+ feet straight toward it 
immediately before the hit, the target takes an extra 5 
(2d4) Bludgeoning damage and has the Prone condition.