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System Reference Document 5.2.1
MOD SAVE MOD SAVE MOD SAVE
Str 14 +2 +2 Dex 16 +3 +3 Con 12 +1 +1
Int 2 −4 −4 WIS 11 +0 +0 Cha 4 −3 −3
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits
Spider Climb. The spider can climb difficult surfaces, 
including along ceilings, without needing to make an 
ability check.
Web Walker. The spider ignores movement restrictions 
caused by webs, and it knows the location of any other 
creature in contact with the same web.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) 
Piercing damage plus 7 (2d6) Poison damage.
Web (Recharge 5–6). Dexterity Saving Throw: DC 13, 
one creature the spider can see within 60 feet. Failure: 
The target has the Restrained condition until the web is 
destroyed (AC 10; HP 5; Vulnerability to Fire damage; 
Immunity to Poison and Psychic damage).
Giant Toad
Large Beast, Unaligned
AC 11   Initiative +1 (11)
HP 39 (6d10 + 6)
Speed 30 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 15 +2 +2 Dex 13 +1 +1 Con 13 +1 +1
Int 2 −4 −4 WIS 10 +0 +0 Cha 3 −4 −4
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1 (XP 200; PB +2)
Traits
Amphibious. The toad can breathe air and water.
Standing Leap. The toad’s Long Jump is up to 20 feet 
and its High Jump is up to 10 feet with or without a 
running start.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) 
Piercing damage plus 5 (2d4) Poison damage. If the tar-
get is a Medium or smaller creature, it has the Grappled 
condition (escape DC 12).
Swallow. The toad swallows a Medium or smaller target 
it is grappling. While swallowed, the target isn’t Grap-
pled but has the Blinded and Restrained conditions, 
and it has Total Cover against attacks and other effects 
outside the toad. In addition, the target takes 10 (3d6) 
Acid damage at the end of each of the toad’s turns. The 
toad can have only one target swallowed at a time, and 
it can’t use Bite while it has a swallowed target. If the 
toad dies, a swallowed creature is no longer Restrained 
and can escape from the corpse using 5 feet of move-
ment, exiting with the Prone condition.
Giant Venomous Snake
Medium Beast, Unaligned
AC 14   Initiative +4 (14)
HP 11 (2d8 + 2)
Speed 40 ft., Swim 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 10 +0 +0 Dex 18 +4 +4 Con 13 +1 +1
Int 2 −4 −4 WIS 10 +0 +0 Cha 3 −4 −4
Skills Perception +2
Senses Blindsight 10 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 6 (1d4 + 4) 
Piercing damage plus 4 (1d8) Poison damage.
Giant Vulture
Large Monstrosity, Neutral Evil
AC 10  Initiative +0 (10)
HP 25 (3d10 + 9)
Speed 10 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 15 +2 +2 Dex 10 +0 +0 Con 16 +3 +3
Int 6 −2 −2 WIS 12 +1 +1 Cha 7 −2 −2
Skills Perception +3
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 13
Languages Understands Common but can’t speak
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack 
roll against a creature if at least one of the vulture’s al-
lies is within 5 feet of the creature and the ally doesn’t 
have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 
+ 2) Piercing damage, and the target has the Poisoned 
condition until the end of its next turn.
Giant Wasp
Medium Beast, Unaligned
AC 13   Initiative +2 (12)
HP 22 (5d8)
Speed 10 ft., Fly 50 ft.