355
System Reference Document 5.2.1
MOD SAVE MOD SAVE MOD SAVE
Str 10 +0 +0 Dex 14 +2 +2 Con 10 +0 +0
Int 1 −5 −5 WIS 10 +0 +0 Cha 3 −4 −4
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Flyby. The wasp doesn’t provoke an Opportunity At-
tack when it flies out of an enemy’s reach.
Actions
Sting. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) 
Piercing damage plus 5 (2d4) Poison damage.
Giant Weasel
Medium Beast, Unaligned
AC 13   Initiative +3 (13)
HP 9 (2d8)
Speed 40 ft., Climb 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 11 +0 +0 Dex 17 +3 +3 Con 10 +0 +0
Int 4 −3 −3 WIS 12 +1 +1 Cha 5 −3 −3
Skills Acrobatics +5, Perception +3, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) 
Piercing damage.
Giant Wolf Spider
Medium Beast, Unaligned
AC 13   Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 40 ft., Climb 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 12 +1 +1 Dex 16 +3 +3 Con 13 +1 +1
Int 3 −4 −4 WIS 12 +1 +1 Cha 4 −3 −3
Skills Perception +3, Stealth +7
Senses Blindsight 10 ft., Darkvision 60 ft.; 
Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Spider Climb. The spider can climb difficult surfaces, 
including along ceilings, without needing to make an 
ability check.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) 
Piercing damage plus 5 (2d4) Poison damage.
Goat
Medium Beast, Unaligned
AC 10   Initiative +0 (10)
HP 4 (1d8)
Speed 40 ft., Climb 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 11 +0 +2 Dex 10 +0 +0 Con 11 +0 +0
Int 2 −4 −4 WIS 10 +0 +0 Cha 5 −3 −3
Skills Perception +2
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Actions
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Blud-
geoning damage, or 2 (1d4) Bludgeoning damage if the 
goat moved 20+ feet straight toward the target immedi-
ately before the hit.
Hawk
Tiny Beast, Unaligned
AC 13   Initiative +3 (13)
HP 1 (1d4 − 1)
Speed 10 ft., Fly 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 5 −3 −3 Dex 16 +3 +3 Con 8 −1 −1
Int 2 −4 −4 WIS 14 +2 +2 Cha 6 −2 −2
Skills Perception +6
Senses Passive Perception 16
Languages None
CR 0 (XP 10; PB +2)
Actions
Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Slash-
ing damage.
Hippopotamus
Large Beast, Unaligned
AC 14  Initiative −2 (8)
HP 82 (11d10 + 22)
Speed 30 ft., Swim 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 21 +5 +7 Dex 7 −2 −2 Con 15 +2 +2
Int 2 −4 −4 WIS 12 +1 +1 Cha 4 −3 −3
Skills Perception +3
Senses Passive Perception 13
Languages None
CR 4 (XP 1,100; PB +2)
Traits
Hold Breath. The hippopotamus can hold its breath for 
10 minutes.