364
System Reference Document 5.2.1
MOD SAVE MOD SAVE MOD SAVE
Str 7 −2 −2 Dex 10 +0 +0 Con 13 +1 +1
Int 2 −4 −4 WIS 12 +1 +1 Cha	4 −3 −3
Skills Perception +3
Senses Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack 
roll against a creature if at least one of the vulture’s al-
lies is within 5 feet of the creature and the ally doesn’t 
have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) 
Piercing damage.
Warhorse
Large Beast, Unaligned
AC 11   Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 60 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 18 +4 +4 Dex 12 +1 +1 Con 13 +1 +1
Int 2 −4 −4 WIS 12 +1 +3 Cha 7 −2 −2
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 
4) Bludgeoning damage. If the target is a Large or smaller 
creature and the horse moved 20+ feet straight toward 
it immediately before the hit, the target takes an extra 5 
(2d4) Bludgeoning damage and has the Prone condition.
Weasel
Tiny Beast, Unaligned
AC 13   Initiative +3 (13)
HP 1 (1d4 − 1)
Speed 30 ft., Climb 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 3 −4 −4 Dex 16 +3 +3 Con 8 −1 −1
Int 2 −4 −4 WIS 12 +1 +1 Cha 3 −4 −4
Skills Acrobatics +5, Perception +3, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Piercing 
damage.
Wolf
Medium Beast, Unaligned
AC 12   Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 40 ft.
MOD SAVE MOD SAVE MOD SAVE
Str	 14 +2 +2 Dex 15 +2 +2 Con 12 +1 +1
Int 3 −4 −4 WIS 12 +1 +1 Cha 6 −2 −2
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Pack Tactics. The wolf has Advantage on attack rolls 
against a creature if at least one of the wolf’s allies is 
within 5 feet of the creature and the ally doesn’t have 
the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) 
Piercing damage. If the target is a Medium or smaller 
creature, it has the Prone condition.