func generateDatasetItem(cache []uint32, index uint32, keccak512 hasher) []byte {
	// Calculate the number of theoretical rows (we use one buffer nonetheless)
	rows := uint32(len(cache) / hashWords)

	// Initialize the mix
	mix := make([]byte, hashBytes)

	binary.LittleEndian.PutUint32(mix, cache[(index%rows)*hashWords]^index)
	for i := 1; i < hashWords; i++ {
		binary.LittleEndian.PutUint32(mix[i*4:], cache[(index%rows)*hashWords+uint32(i)])
	}
	keccak512(mix, mix)

	// Convert the mix to uint32s to avoid constant bit shifting
	intMix := make([]uint32, hashWords)
	for i := 0; i < len(intMix); i++ {
		intMix[i] = binary.LittleEndian.Uint32(mix[i*4:])
	}
	// fnv it with a lot of random cache nodes based on index
	for i := uint32(0); i < datasetParents; i++ {
		parent := fnv(index^i, intMix[i%16]) % rows
		fnvHash(intMix, cache[parent*hashWords:])
	}
	// Flatten the uint32 mix into a binary one and return
	for i, val := range intMix {
		binary.LittleEndian.PutUint32(mix[i*4:], val)
	}
	keccak512(mix, mix)
	return mix
}