export function queueTaskProcessing (priority) {
  if (priority === priorities.CRITICAL) {
    nextTick(runQueuedCriticalTasks)
  } else if (priority === priorities.HIGH) {
    nextAnimationFrame(runQueuedHighTasks)
  } else if (priority === priorities.LOW) {
    nextIdlePeriod(runQueuedLowTasks)
  }
}